It's not that hard to guess? Just make realistic art? Grounded in reality things? Sci-Fi with realistic materials etc etc, the rest is just sci-fi or fantasy dressing.
Hi, Let's say we talk about 4k maps. Realistic characters, (But not hyper realistic!) TIFF? TGA? JPEG? Ps? JPEG is compressing images and might loose a quality? thanks in advance
Hey everyone. How can I make eyebrows more realistic and accurate? I get only too thick brows. I also have tried using fibermesh I couldn't get realistic results.
This project is going to be a high poly, realistic building, which I have not done before. The Feathers Hotel in Ludlow, UK is a gorgeous building with a great history - It is believed to be one of the most haunted places in the UK. I watched a few documentaries on the place recently, and as much as I love ghost stories I…
Good point Malcom...a realistic lighting would be kinda gay looking...kinda forgot this was for a game, haha. Still looks awesome bro...i swear its so realistic
Thank you for feedback guys. Yeah, adding something realistic seems logical. Shrike, can you pease exaplin why i will learn more by doing realistic assets?
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
Thanks Sylver, are you doing a realistic skull model or a stylized one? Luckily, i was able to skip a lot (most) of the difficult technicalities of a skull just because its supposed to look cartoony and not completely realistic ^_^ The big challenge of modeling this skull, unlike modeling a realistic skull, is making it so…