Hey everyone. How can I make eyebrows more realistic and accurate? I get only too thick brows. I also have tried using fibermesh I couldn't get realistic results.
Totally depends on what your end delivery is going to be. Are you aiming for a character in a specific game? Or rendering just for your portfolio? Also, post your reference, what you're aiming to achieve.
Totally depends on what your end delivery is going to be. Are you aiming for a character in a specific game? Or rendering just for your portfolio? Also, post your reference, what you're aiming to achieve.
For gamedev. I haven't any definite refs.I just look to some google images and try to make something similar.
I know what are hairplanes. But I think the sculpting is the best way. I don't understand how make 'em more realtic. Hairplanes are good for hairs imho.
If you are going to sculpt them like this, you need more resolution (assuming you want them to look realistic up close.)
If you have plenty of resolution but your smallest size brush is too large to make fine hair-sized strokes, make the model larger.
Down the line, this level of detail has to go through a filter though. When you bake your normal maps, if you aren't at a high enough resolution, the detail will just get washed out. Good reason to use hair cards if you want crisp, detailed brows but don't want 4k textures or multiple materials for the skin.
I've used the native Cinema 4D hair simulation engine and then I baked it out to LP. What do you think about my results? Your tips for improving? Need to improve?
Replies
http://wiki.polycount.com/wiki/HairTechnique
If you have plenty of resolution but your smallest size brush is too large to make fine hair-sized strokes, make the model larger.
Down the line, this level of detail has to go through a filter though. When you bake your normal maps, if you aren't at a high enough resolution, the detail will just get washed out. Good reason to use hair cards if you want crisp, detailed brows but don't want 4k textures or multiple materials for the skin.