It looks good. All I've got left is personal bias. I prefer Asus to Gigabyte for motherboards because I believe them to have higher reliability, although I've been told that belief is unfounded. My rigs tend to last 10 or more years, so I've been sticking with them. I got a Z97-A, that's more of a personal preference than…
yeah, its set to depth peeling. I've had that gripe about maya for years that working with any kind of transparency screwed up the renderer- I pretty much do that by default for any new scene. I tried tinkering with the camera clip planes and that dousen't seem to have any effect. after tinkering with it a bit more I'm…
Hey swayforce, sorry I had missed your reply to this thread. You need to use a horizontal strip layout cubemap in DDS-format. You can read up on the topic here. ATI's CubeMapGen is also nice and easy for converting between cubemap formats and layouts. Zypher> I haven't had a chance to try it in Maya 2011 yet. Will be…
@Muzz, my motivation is to show my experimentation with photo sourced style of producing concept art. I was inspired to start this after reading WETA's Hobbit Art-of books which contains a variety of styles one of which is using photo source (example, using actor's face who's non-dwarf in height photoshopped to a costumed…
It does seem they had a bias against normal mapping in all the 3d categories save for the cinematics one. I believe in the description for that one, they stressed for you to go crazy with Z-brush. They can justify this as warcraft's art style is definitely not consistent with normal mapped art. However, I hope they weren't…
So the scene I have currently has a Plane which is 6400 Polys, AiSkyDome and an area light. The texture from Bridge is the Icelandic Rock Cliff and has all files in 8k and EXR format. I Understand that this is not an issue with mega scans but your advice on the Arnold side would be great to have. As stated from previous…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
I raised the polys to be able to merge fingers and toes without destroying them with dynamesh,as you and other members commented i didn't planned in advance to fix the second pairs anatomy and ideally placement first,I took the second pair of arms from the first one with masks and symmetry on and I delayed it as much as…
I am also a student but I'll try to give as much critique I can think of You should only show your best assets. Take away your gun, its not holding the same quality as your other stuff. Try to achieve a better layout on your pictures. You have the spirited away statue in two sections. Try to have them collected like your…
Are you multiplying you fresnel by an environment map? Is that environment map linear? If you have a full diffuse (with all it's lighting and intensity set up without the spec factored in) then lerping between your full specular reflectance (environment map) and full diffuse reflectance (ideally including the indirect…