The difference with the "hockey mask" set is that it ISN'T A HOKEY MASK. It's a nicely made mask out of wood that somewhat reminds one of a hokey mask. I CAN'T STRESS THIS ENOUGH. Straight up hokey masks have been rejected left and right. Did SithHappens find a clever way of getting around that and tricking you into seeing…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
@Baddcog & Dilanka Yes the mask is small but it has to look really good in portrait view, any larger and it would have been like a witch doctor mask, also is close to the real japanese masks that drumsmen wear when beating a taiko drum. The story if the set is that the god part of storm spirit is taking over and is…
Does anyone know if it is possible to set windows task scheduler to mount and unmount a external hard drive? I have this USB hard drive that does an automatic nightly backups of my work files but it makes a high pitched noise that I find irritating. Manually unplugging the drive isn't an option as I am sure I will forget…
I think the reason the small gas mask was not working is because it didn't really fit a flame thrower character. Look at what he's wearing: heavy, fire protective suit. But only a small amount of his head is protected by a thin layer of rubber from a small mask. Might I suggest either using a larger, thicker gas mask with…
The Bia Engine was a modified version of Unreal Engine 3. Benny Wilson created the steep parallax for use in Bia. The steep parallax can get very expensive and was used mostly for small things like bullet decals. 1-Create a new Mask node 2-Click on mask node and add a mask texture. Try a simple hole to start from black to…
This is more to get people pointed in the right direction. Hopefully someone finds it useful. So one cool thing about game art creation is that there can be specialized things that pop up. Those of you in dealing with Military sims and racing sims have dealt with this at some point in your life. Most tutorials on taking…
Hey guys, I've been working on a Sci Fi Corridor on and off the past few months. I have time to work on it a lot now, so I'll try to get this done soon. My inspiration is mostly Mass Effect, Halo, and various other projects and concept art I've seen here on Polycount. This is a board with some of my references and…
I second most of the crits posted especially IxenonI post, but don't go wild and smear the walls with shit! I think what we all meant is only a little bit of wear here and there, almost like Mirror's Edge where overall looks clean but if you come closer you see some really nice high frequency dirt and detail. I know you…
Hi everyone! I started working on a simple shyguy character today, and I started with the mask. I placed the holes for his eyes and his mouth and then started to make the rest of his mask going from there. I also made an half-sphere that has the desired shape for his mask as a guide, but now I find myself moving all the…