I have been doing a bit of research into doing a nice living room entertainment PC and this sounds perfect. Cant wait to see what the next reveal has in store. My guess its the Hardware Step 1, Provide the Platform Steam OS Step 2, Provide the Hardware Steam Certified Hardware (different tiers and price rangers, something…
**Answer** Step #1. Create a Bezier Curve and a Bezier Circle. Step #2. Modify the shape of the Bezier circle to match the shape you want by selecting the circle > press V > Free, to openly modify each handle to create the desired shape. Once completed go back to the Bezier curve > object data Properties > Geometry > Bevel…
at the bottom of my last message: I think that is what you mean or at least close related,- here is a picture of what I had in mind: is dat wat jij bedoelt ? :D note the equal distribution at the end, the same of course could be applied to a snapped axis (just U or V). My idea was to have a version of that script or button…
[ QUOTE ] is about 3 steps in Maya [/ QUOTE ] Or one step if you copy the echoed code from the script editor, strip it of any unique identifiers (or code it to rename unique objects) and assign it to a button. Then forever and ever its 1 step. But I think you would need a bit of coding knowledge to setup the isolate…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Shooting bow - The pull arm twitches a lot and needs to be smoothed out. It all of a sudden jumps back to the furthest back, but that's where it should take the most time to show the strength it takes to pull the bow back. The fingers need to be posed and animated as well. Also, as slingshot said, the rest of the body…
Oh yeah I did not mention yes Mari and Mudbox are still completely viable for very different reasons. I use Mudbox often enough when it comes to unique baked props. I tested out Mari and for game production it does not make sense atm at least for me maybe for characters it is different, I think ill test it out more later…
The process of building a portfolio is straightforward: make art and take some pictures. It's get trickier when you start asking what goes in your portfolio. Ideally you only want your best work that shows your skill and expertise without needing explanation. Less is more, if more is just mediocre. Leave out the one day…
Title: Fortress Assault Name: Manny Llamas Country: Canada Software: Photoshop Image created for story art illustration for Digital Extremes game. I began by placing ingame prefabs in Unreal Editor to create the fortress, and its security barricades. When I had the silhouette and eye flow desired for the photograph a…