This has been bugging me for a while, is there no way to do this? I keep pulling my brush panel off my tray by accident and it is annoying the hell out of me.
It might just be me, but the rocks feel really giant? The city almost looks like a miniature in images with alot of the rocks. Maybe its just the lack of noisy details on the rocks, or some smaller element on them to hint at the scale. Also, could tweak the lighting a bit more to draw out the lanterns a bit more, add a bit…
There is a huge disconnect between the rocks and the lava. The lava has no glowing feeling, and the rocks do not feel like they have depth inside the lava. You almost want the lava to be radiating through the rocks with a little bit of fake subsurface scattering. This thread might help you with some tips on how to get a…
[ QUOTE ] @AstroZombie: Yeah, they made this little game called Rock & Roll Racing...it's really cool! [/ QUOTE ] Isn't it World of Rock & Roll Racingcraft? The expansion Rock and Roll Racing: The tire burning crusade just came out :P Congrats man, you must be thrilled. Do you know if you can still get the blizzard sword…
Shotgun: My bag holds 803 cubic inches (13 liters) of cargo. It just locks in to my rack via a system they call "Interchange". Press the button on the back and the bag detaches from the rack. This is what it looks like on my bike: Bontrager has a selection of Interchange-style trunk bags you might want to check out.
I've been watching a gnomon dvd and the guy has the attribute editor as a floating window instead of being glued to the side of the screen. Can't figure out how you detach it?
I've always dreaded learning to sculpt. It always seemed like something that'd be beyond me. I'd try out a demo for some program, watch a tutorial on some simple thing like how to make a lumpy rock, and would totally suck at it. "I can't even make a rock", I'd think. Tears would be shed, and egos would be wounded.…
Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. 100% Substance Designer, Rendered with Marmoset Artstation Post :…
Hi; I spend a while on searching some caves\rocks\moutains... I want to see how peoples manage the textures ect. Rocks are a hard theme... If you remember that someone did sth like that please post link below. I really want to see well done rocks in game... unfortunately there is lots of crap (example: enviro in mass…