Description We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat. Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations. The task is to produce in-game combat abilities and…
The thing is i doubt developers would give or let you play preview copies of their games if you were working for competition. Also game publications allready have a pretty bad name for biased reviews so i doubt they would want to make it even worse by hiring someone from the industry. I guess you could write about how the…
Hi, my name is K.hermann and I'm a 2D animator working on a fast paced fighting game with a great team composed of many dedicated and talented artists from all around the world.We are looking for new fresh people to help us achieve a Demo of our fighting game for an August deadline to show at Play-NYC.We have hopes we can…
I don't see why developers continue to fight copying. The whole retail model is completely unsustainable for digital goods. If you don't secure full compensation for the game before publishing, you've effectively given the game away for free. The whole retail model for content relies heavily on the requirement that nobody…
Hi! Im Grumfy, and im solo developing at the moment a 2d platformer story mobile game. The theme of the game is about a kid named Phil who doesn't like breakfast who get stuck in this nightmare where he needs to fight off the enemies, complete puzzles and finish missions to progress further to his final goal, which is get…
My name is Josh Garcia, I'm a full-time remote artist with 7 years experience in game industry. I have experience in AAA videogame projects working for companies like Pyro Studios or Kron Games Studio. I have contributed too with art outsourcing for many other videogame companies. Main skills: - Low/High poly modeling - UV…
Hi everyone My name is Janus and iam from Denmark and live in Copenhagen, and let me just say 'Sorry for my bad english', i will do my best :-) I've been 3D Modelling for over 12 years now, and are Educated 3D Game Artist @ TrueMax Academy which is located in Vanloese, Denmark. I've also been selling my work for several…
Hello, My name's Elijah Safarov. I'm a Concept Artist with the main focus on Character and Creature Design. Previous experience mainly in Digital Sculpture: designing and sculpting miniatures and figurines for 3d printing. My Portfolio: https://www.artstation.com/elijaharts Starting in 2020, I have worked with such…
I think that the design aspect is something that can be taught in a 2 year program. Obviously they wouldn't be able to go right into an entry level position as a game designer, per se, but there are several areas that they can start in that use the game design concepts. I think the easiest one that they could get into…
Hello, My name is Sean Howard and I am an Indie Board Game Designer with Intermediate experience in vector graphics, photoshop, etc. What I need is something beyond my capabilities. I am looking to create an alien world landscape on 2D tiles. Initially I was thinking about doing this landscape in Isometric, but I'm quickly…