I thought it was a great ending to the series. SPOILERS I thought it was pretty weak when the Weasley's mom ended up killing Bellatrix Lestrange. Really, the only kind of magic she ever does is when she's preparing dinner, and then she's able to take out the second most powerful dark wizard on her own? I thought it should…
**Now with images!!** Hey all, This guy is the farthest I've gotten with a character amid a number of stops and starts, half done sketches and muddy disasters. I've learned a lot working on him but feel I've hit a wall and am in dire need of outside perspective. He's based on a guy from a Diane Arbus photo, though I lost…
These are car bodies that can be fitted to 1/10 scale RC chassis or put on a display stand. The first car, the "Catmaw", is based on a Uro Vamtac ST5 and can be made into different variations, e.g. an hatchback or a pickup. The truck, the "Armadillo", is based on a Rheinmetall HX military truck. The car bodies have been…
Good to see you progressing with this rifle, aside from what others said about things that you can improve, I noticed that your thing under the barrel to "slot in" the bayonet is not accurate. You see the indented part suppose to be all the way to the end, so that the end of the bayonet handle can fit in nicely, but yours…
First I would suggest deciding which game engine you're exporting to. They each have different constraints on material setups, and how to get content out of your DCC app (3ds Max). Then learn from their help docs. Unreal…
It's not that unity doesn't have a solution built in, it's just kind of bad at it. It'll still batch meshes at runtime to reduce draw calls, but that doesn't do much at bake. We ended up getting that and one or two others - that particular one is the most powerful but really needs a script to handle selection and…
not sculpting per se but spent nearly two years modelling heads for a football game using 1200 ish faces and before normal maps (most faces were pretty youthful without much "character" so not much in the way of detail missed bar a few grizzled veterans). I think IIRC we created about 600 heads all told! For the most part…
What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
Hey guys and girls, I have a reeeaaaaly annyoing problem at work with my 3ds Max 2016 And I just don't know why. Max freezes when starting after it loaded all the plugin's. I nailed the problem so far, that I can start it only when I delete the en-US Folder under - C:\Users\Martin\AppData\Local\Autodesk\3dsMax\2016 -…
Well as always with this topic, the issues come from a factor being not taken into account. Here it's the fact that most bakers will treat a hard edge as a split in the rays being cast, unless forced otherwise by a cage. But there is also a limit to what one can control anyways, since baked textures can't ultimately make a…