@Kitteh: Good point on the scratches. About the hp, some details I decided to leave without smoothing, only applying a bevel to get a little higher edge detail, I thought that would be sufficient in some areas. A trick I learned from a teacher at uni. I don't know how much this cheat is used in the industry/frowned upon…
Hi! This is my very first post here. This is not my first sculpt or my first try at creating a character optimized for games, but it was my first try at creating something that looked a little better than beginner art. I know its not amazing and I know I have a lot to learn, but I was happy enough with the result that I…
If your intent is to polish an already existing 3D sculpturing skillset also available on-hand discretionary funds, then Scott Eaton would be my best bet - https://www.scott-eaton.com/digital-figure-sculpture
hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me
I created my first 3D model of the fur. I was trying to model a brown hair but I need some tutorial or at least a step-by-step video tutorial on how to create a person's hair. It's all done using Blender. [image]http://api.ning.com/files/GvL2ERMuqFW8cKJhSjzC2z5R6U-Ob3bsQp149M5WuWk=?width=425&height=398[/image]
shadowgrounds survivor is really fun - I played it back when it came out. I'm a fan of Trine as well. Staggering results so far. As of this post, over $194,000 and it's only been open for around 8 hours.
Thank you so much! Deadline doesn't bother me now cause I'm looking forward to seeing others' amazing works to win. Creating fan art itself is fun enough; I'll finish it for sure!
though i've never been a huge quake fan, i must say not seeing the style of Q3 carry over to the new engine is very disappointing. Kind of a flashy-quirky style that was fun on the eyes during MP.