Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I have Maya 2015.
This year, I enter the 3Dmodels car challenge for the third time ! Previously I rendered my pictures into Marmoset Toolbag, and this is the plan this year too. (See underneath the entry of the past years)But what I change in my habits this time is the modeling software. I use Blender ! I wanted to learn blender for a long…
I mean rigging which includes skinning obviously ;) And yes the mirror tool does work ;) You should take a look at CAT Tools if you have max 2011(or 2010 with subscription) It won´t solve the shoulder problem, but makes the whole animation process easier.
How are you enabling NURMS? I select the object, right click, and from the menu hit "NURMS Toggle" which is the very first option in Max 2011. I don't know if your problem is exclusive to 2010, but there's a chance enabling NURMS in a different way could fix it :)
Perhaps... http://www.polycount.com/2010/07/21/alien-swarm/ Although I guess that is more light than colour. Portal 2 also makes a good example of lights guiding the player. Also to a lesser extent... http://www.polycount.com/2011/01/04/greenor-red-barrels/
Cool! So how are you handling reflections then? Do you have a cubemap input? or...? Also...potential issue here. I see you are working in max 2010. Are you preparing this to work post max 2013 when autodesk decided to screw up the way normals work?
Sorry for the repost for those who have seen this already. Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I…
Hey MesherKnesher - you need 3DS Max 2014 Extension 1 or 2015 or greater in order to use Quixel Colors with 3D Studio Max. Max 2014 does not support Python scripting by default. http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3ds-max-and-3ds-max-design-2014-are-live
I'm still on 2010. I like to use a few features in 2012's UV editor. The new viewport stuff and UV stuff is about it - But really I feel like they have been kind of breaking more things than they fix and add (that I will actually use) now.
Pretty cool to see the difference between the first and last model ^^ Here's my first model back from 2010, when I started learning about 3D. However I can't show my latest stuff because of NDA so here's a character from april 2014