Cheers Cryid - 2 last questions!!! 1. If i have mesh under mesh - i.e. a tshirt ontop of a body - will this cause baking problems? I know its usually best to remove the mesh underneath - so sounds like a pointless question but didnt really want to have to go through all my subtools again. 2. when you mentioned the UV…
sorry for digging this up, but please update! hows this coming? Also, heres something I was thinking of; If you have a 3D model or "positive" and maybe you are able to take that, and make a "negative" or mold from it, then the consumer can mass produce my own! so take the 3D model - and sub-d 2 cubes for top and bottom of…
UPDATE: some more thumbnails. Tried to make them as small and quick as i could, but i ended up spending too much time on 2 of them. total time taken, however, was 12 minutes, 35 seconds and 34 milliseconds [i lub stopwatches] . #2 and #9 are my favourites atm. I like the 'belt' holding 4 or 5 rum 'bottles' {?}. And i'm…
Hi! I'm making a 3D character and I've just started UV unwrapping when it hit me.... I want to use different shaders on this character. I have 2 screenshots 1- showing the general character geometry 2. showing the separate objects making my character. The main issue is the middle section (2). I want to use the Vray SSS…
So I created a simple cube in maya with default uvs, then duplicated it and beveled the crap out of it. ive then averaged the normals on both meshes and exported them as objs (also tried with that sMB format). Now if i use maya transfer maps, i get a perfect normal map, works great. But if i use xnormal i get 2 seam lines…
We use bones at work. WE have a very nice face rig. check out Jason Osipa's book, stop staring as a good starting place. There are lots of books out there for creating face bone rigs. Another one i think is called character creation in maya. The modeling portion is ass,but the face rig is pretty nice. Our engine has a bone…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…
You still need a punch down tool with a 66 tip to properlly attach new cables to the block. Usually you can pick one of these up for $20-40. A phone system functions as a loop so that is why those 2 blue pairs are looped around every connection. When you dissconnect the blue loop from some of the putchdown tabs, make sure…
This is a a different kind of request than my usual (if any). :lol: I love Half Life 2/Counter Strike: Source. Like, a hella lot. Sadly, I cant make a model to save my life. I am dying to storm in a deathmatch lookin' different than every other person in the room. I've tried, just cant seem to get it right. So, here's my…
ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…