CURRENT UPDATE : Hi polycounters! Borderlands 2 is one of my favorite game of these last years, whether for the gameplay, story , and of course the amazing art! (I still recall the Borderlands 2 art dump! :poly124: ) So I decided to model one of my favorite guns in this game, a Vladof assault rifle! But I choose to make it…
Ah! Very helpful, thank you :) Just realised I havent retoped the spikes so I'll need to relayout anyways :persevere: Any other tips on getting a good bake in Substance Painter?
I am now open in taking 3D commissions! I create 3D characters that are semi-realistic, I am open to anything but not in gore, NSFW, mecha.If you are interested, email me here: coltg030@gmail.comMy Portfoliohttps://www.artstation.com/coltg03
Well I've been working on and off on this thing for a while, and I did it for practice on making more realistic heads. I was mostly inspired by Daz's great looking bond character heads. The head is about 1050 tris, and the texture is 512x512 Older shots http://img.photobucket.com/albums/v305/Neo_God/Head/Headfront.jpg…
------------------------ LINKS to Breakdowns and 3D Viewer ------------------------ https://www.artstation.com/artwork/EVeOaA https://skfb.ly/6QSXX -------------------------- I'm new to this forum so I hope I'm doing this right! Here is my most recent finished work, it's a realistic version of Rose's Sword from Steven…
Im gonna be scanning (using cameras - photogrammetry method) real people (clothed, different cloths). These realistic clothed human scans will be used for several purposes, mainly render videos, real time aplications (game)etc. Thus they need to be rigging-skinning friendly. Also the people should hold positions which will…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
The Company HIA is founded with the mission to empower businesses to converse with their customers and employees intelligently, efficiently, and at lowest cost. Using our tools, businesses will be able to conduct complex conversations online via a realistic and intelligent virtual human agent that can ask and answer…
Hi everyone, I am new here :) This is my current project that I consider to be pretty close to being done, and I was wondering if anyone has any critique as in to what could be improved as this is my first realistic character model, and I am not sure if I should still do something to this model or just move on because I…