Hi Ben. I just wanted to say these shader tutorials and Shader FX (which output some surprisingly easy to read shaders) were a big part of me becoming a technical artist today. Thanks so much.
Hey everyone! Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Post Apocalyptic Weapon for Videogames! If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section! I…
http://imgur.com/a/RshEi A while back I wrote something for my friends on how to use curvature map as a starting mask to do texturing work, hope yall find it useful. :) Thanks.
Hi guys, I just wanna share with you that I have just finished writing a making of for my latest artwork. Here's the link: http://www.paulhpaulino.com/makingofcanonreflexzoom/ Hope you guys like it :)
Howdy, I'm super excited to announce my latest ZBrush training course now offered on Lynda.com CLICK HERE If you're new to ZBrush or looking for a fun and exciting challenge please check it out. I demonstrate the following tools and techniques: DynaMesh and ZRemesher Creating rope with Insert Brush Carving out a…
Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…
if you look up how to duplicate along a curve in maya you will see there is no simple dedicated method even in 2024. The go-to method still seems to be MASH. MASH is good because it gives you all the flexibility you could want, however it is a chore to setup and has a ton of disjointed parameters you have to tinker with.…