Quite simply, I'm struggling to find any documentation on vertex painting on meshes in CE3 (which I have heard is available). Like many people here I'm new to CE3 so I'd appreciate any information you can offer. Thanks guys.
Starting a new project, some hand painted weapons you might see in a fantasy genre based game. Models & UVs are done, willing to change some things if I have to. Started texturing sword & spear. Any crits/tips/tricks suggestions welcome!
Hi there, I´m not exactly the most active user here, but I wanted to drop by and let you know that "The Book of Unwritten Tales" will finally be getting an english release on friday. It´s more or less an old school adventure game, parodying the world of Fantasy and RPG, and was received very well by press and players alike…
Hi, i did some Practice to see if i am able to do some Hand Painted stuff inside Substance Painter. Even though Subtance does not really support that kind of Workflow. model Concept by Calvin Boice CC is very welcome! cheers
Hey all, This is a Matte Painting I created for the newly released 'Halo 2: Remake' My shop worked on a ton of Matte and Concept for this piece, I will be posting more soon.
hey all, this isnt game art so i thought i would post it here :) iv been learning how to paint with photoshop, im pretty happy with it so far but im not sure how to present it, it looks pretty boring with a plain background (could of sworn i posted this thread a few hours ago, must have pressed the wrong button lol) thanks
Hi ! I just finished a sword for a friendly art contest ! The model is based on a concept from the World of Warcraft artbook It has been a long, long time since I did hand painted stuff but it was really fun to do ! I have a lot of projects for the future !! >:)
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
This texture was made for my new tutorial of digital painting, what do U think about it ? (the tutorial is avaible here : http://kevinguegan.com/tuto-texture-paves-repetables-12-etapes/)