A few more crits, I don't mean to bash or slam your model but you are reallllly close to having a kick ass model. It sounds like you are 2 inches from the finish line and kind of think that is good enough. Maybe you need to work on something else for a week then come back to it. I know when i think I am finished and it…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
The broken window seems a bit odd for this type of build, assuming the enviroment is supposed to be pressurized with oxygen. Also, you'd think those windows and bars would be made of some super material from the future and unlikely to break like that. I think it's an effective tactic for making the scene look old and…
Keep going on this, looking cool! I think the snow peppering the wall is really odd, I've never seen snow do that before. Also, the rocks which are stacked to form a wall, shouldn't there be some molding to hold the rocks together? Right now they look like they'll fall over from a slight push. Also there are rocks which…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Ok, so here's my question: how to use vertex painting when also using LODs? More specifically, since LODs reduce the number of vertices on the mesh, it also changes the appearance of vertex painted mesh once LODs switch, because its geometry does not stay the same. And the result is VERY noticeable LOD pop-ins. I was…
I'm attempting to create a LEGO leg with 2 LOD's my initial high quality is fine for what I need but every time I try and break down the model for the lower LOD I cannot get the normal maps to look correct. So here's my LOD 1 and 2 and as you can see the normal maps for the left lower LOD look strange I can't work out why…
i realise this is a day late, but i did post the fourth and fifth stanzas from a famous poem by Laurence Binyon yesterday elsewhere: " They went with songs to the battle, they were young, Straight of limb, true of eye, steady and aglow. They were staunch to the end against odds uncounted; They fell with their faces to the…
Just went and applied some of your suggestions, although they don't make much of a visible difference since it's a bit late into the workflow to do some of those fixes (although the inclusion of the caruncle alone changed her look a lot). Her epicanthic fold is baked into the normal map and I don't know how much I can work…
K, here's an update: her body, nearly complete. I can't wait to clothe her, because I've been staring at hi-rez iamges of naked 70+ year-old women for the past week. blech! Like I said, I want her to be as old and saggy looking as possible, but I honestly don't want to lose her form under a ton of wrinkles. Suggestions?…