EXTILE is a non-repetitive tiling material that eliminates repetitiveness on tiling textures. 15% Off sale ends on May 12th. https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material https://www.youtube.com/watch?v=1xd5dPFgPHE&t=31s https://www.youtube.com/watch?v=isxpeac7WnA…
Hey guys, how things are going on with non-square UV maps (ex. 1024x2048) these days:) Basically talking about this technique (http://polycount.com/discussion/65234/rectangular-uv-map/p1) I am particularity interested if it is used for UE4? Does the use of 1:2 texture can cause some problems, for example with mip-mapping,…
I have just did another try and puzzled what they did it for. Imo for regular environment tiling textures it's monstrously inconvenient. Everything it can do is perfectly re-creatable in Substance Painter + filters done in SD with much more options and in much more flexible manner . Evrything what SPainter can't do is…
Hey guys, I was importing things into the engine today and I come across a problem with non square textures. so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once…
We have recently released a new effects package - Final Lens Effects on Unity Asset Store. Free Demo (full-featured) is available for download. About Final Lens Effects Final Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and…
TANKS -for the tanks sense the textures are not made by you I would only use one or two shots per tank that has the texture applied, let the viewer focus on what you did and not what someone else did -you said you did the mapping for them, is that just uv-mapping? and the normal map is included when you say textures? be a…
Let's see here. Off the top of my head: [ QUOTE ] First there is orientation alignment of bones. When you have for example three bones in the forearm (one for the elbow, two for the twist) you want them to be perfectly aligned. In max you could simply select a clild of the elbow and align it to the parent's orientation.…
doh! I would say there is a few things causing it but they all have to do with the eyes. Her eye cavities are pretty shallow which is often a common trait among asians. One of the contributing factors to that is asians often have very little fat on the eyelids, its almost just skin so it tends to lean towards a flatter…
Thanks for the feedback guys! Firstly I've gone and taken the eyebrows back a step in the concepts. I think I'll just thicken them if they're a problem on mobile devices. My target sized mobile devices are the 7-inch/10-inch tablets; I didn't think about opening up to the phones as I wanted to try and keep this project…