So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
Hello everyone :) My name is Josh Tejada and I represent a small indie group looking to make a 3D arena fighting game for PC featuring an all-female cast. The game is called GigaMaidens and it features a cast of giant women with highly destructive powers. Our main inspirations for this game are 3D fighting games of…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . We have been working very hard for the past 2 months to develop our game. We are well on our way to an alpha. We are currently seeking passionate and creative individuals to come on board. Here are the position which we are…
Hello, my name is Arthur Astakhov. I have an idea to create UE4 based game about young vampire-woman but i haven't money to do this. It will be 3rd-Person Action with elements of RPG ( character progression, dialogs choices and different endings). I have a raw story, special features of this project, and my vision of…
Hi, my name is Stanislaw Potulski. I am owner of SP3D Studio located in Poland.We have over 10 years experience in commercial 3d modeling work. We make high quality 3d models and keep an eye for any detail.We have experience with big or small studios, AAA games industry, indie games, long term contracts or single projects.…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Description We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat. Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations. The task is to produce in-game combat abilities and…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
The thing is i doubt developers would give or let you play preview copies of their games if you were working for competition. Also game publications allready have a pretty bad name for biased reviews so i doubt they would want to make it even worse by hiring someone from the industry. I guess you could write about how the…
Hi, my name is K.hermann and I'm a 2D animator working on a fast paced fighting game with a great team composed of many dedicated and talented artists from all around the world.We are looking for new fresh people to help us achieve a Demo of our fighting game for an August deadline to show at Play-NYC.We have hopes we can…