Green line is normal. It's showing an area off the renders or frame buffer. And yes you'll need a 2 vector rather than a 3 for a 2d texture lookup rather than a cube map. Just mask off the blue channel of the reflection vector. Also FYI the reflection vector doesn't take normal maps into account by default. Often not an…
Well... Not the current free Unity out of the bag. Thus the "+ Plugins". There's a few node-based shader editors. A popular and very good one is Shader Forge, coming in at $80 (works with free), but if you search around on the store there are cheap or even free alternatives... Just don't expect them to stand up quite as…
Your camo is so good we can't see the model. The military would be proud, but the art community wouldn't :D (Reminds me of reading the half-life 2 concept art book where they talk about the half-life 1 hgrunt's camo pattern, and how they had to figure out to make it so it looks like functional camo without actually being…
10 textures are a lot to have on a terrain. The texture streaming pool would override I believe. To get you started with the landscape there is a really great tutorial out there the works in material functions: https://youtu.be/NAJhppttJgI About placing stuff at a certain height, that's a whole different ball game. You'd…
"Display selected with Edges" are different functions in Nitrous and DirectX mode... Thus the old shortcut will not work... here's a small maxscript to fix that, It chekcs if you are using nitrous or DirectX, and calls the correct function after that. just map it to your shortcut you used previously ... macroScript…
Thanks for the assistance guys. Sajeet I knocked around with the game exporter but it doesnt seem to have any additional functional than the standard FBX exporter. @Swan thanks for your script. It seems really good but I'm not sure it will suit my needs as the main functionality I need is Centering to Grid along with…
There is no way to rebind ctrl+backspace to another function (at least that I know of), backspace is not recognized as a valid keystroke in the binds. But you can assign that function to another key, just bind VertexRemove in the "Ribbon - Modeling" category. I'm using a custom macro for that:MacroScript…
And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…
Hey all, I seem to have a problem using Zapplink when texturing. I've been getting really good results using it, but I'm unable to use it at a certain point in my workflow. I've tried to use the 'pickup' function when returning to ZBrush from Photoshop, it then loads for a short while, then no change is made (it just…
Hey all, Photoshop question! I am using an Intuos 5 tablet with Photoshop CS3. Using the scroll wheel on my Intuos 4 in Photoshop CS4 allows me to rotate the canvas which is an extremely useful feature. However, with my current setup of Intuos 5/CS3, when I switch my scrool wheel function to "rotate" (the same as on my…