i guess anyone complaining the story was weak didn't see 2012, i guess thats why i loved that movie so much, the last cinema experience i had was 2012... and wow that was a total waste of time
Hi, I cant seem to see the NURBS Plain Tool Options Box anytime I click on the create-NURBS-primitives-plain menu in MAYA 2012. Or is there any other way I can set my U Patches and V Patches Slider in MAYA 2012? Thanks
PROJECT COMPLETE Download the SDK POST-MORTEM "Greetings from Blizzard Entertainment’s World of Warcraft development team and University Relations representatives! Thank you for participating in the World of Warcraft Student Art Contest. We appreciate your hard work and your interest in Blizzard Entertainment. Judging for…
SUp everyone! so heres the last sculpt that im working on right now,! its a concept that i found in the artbook of ME. C&C are very welcome! :D Uploaded with ImageShack.us Uploaded with ImageShack.us Latest update By fred2303 at 2012-06-04 By fred2303 at 2012-06-04
This is the latest project, that I have worked on. Agricultural/agrar simulator 2012 Historical Farming http://www.agrar-simulator.de/ [ame=" https://www.youtube.com/watch?v=b0m_Nq44_6E"]Agricultural/agrar simulator 2012 Historical Farming GAMEPLAY! - YouTube[/ame]
Hey guys finally got one the 64ssd/4 gig version This is a post I made in zbrushcentral but I thought might be good to repost here just to another user review out there. OK first off its its awesome I love it. Now for the details I have the 64 ssd/4 gig of ram version, and I have installed: Zbrush 4 photoshop cs2 max 2012…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Hey, so you mentioned that it's hard to identify tools since you're not on a larger project, but I think that when starting out you just have to start small with simple scripts. You can start thinking about your workflow whenever you do a project and work from there. So for rigging, I would think of things that I want to…
Ya I'm using a maya 2012 with the 2012 FBX plug-in and having these issues. Autodesk's site shows a 2013 plug-in; you guys think I should give that a try? XOliul's method seems to work just fine so far
Zynga layoffs 2012 - 2013: 618 across 7 studios, with only Zynga Japan not reporting numbers. Electronic Arts layoffs 2012 - 2013: 916 across 17 EA-owned and EA-published studios, with 7 studios not giving numbers.