Well, your object is a bit small. You should consider scaling it a bit ( 100x for example ). Editing the lwoply model .obj I can see strange things coming from that Modo exporter ( like unnormalized normals, for example ( vn 0.0051 1.0000 -0.0040 ), so I bet the data could be a bit malformed. If you render a "Wireframe and…
The Max viewport will support just about anything you can do in HLSL - so yes - you can do gloss maps no problem - you just have to have an FX file that supports it. Gloss maps are very simple. Just as an example of how powerful shaders are in the Max viewport, here's a screen shot of a fire shader I created with the new…
[ QUOTE ] i'm trying the normal align tool in max...but i can't seem to get anything to "align" the normal. [/ QUOTE ] Normal align works by aligning one normal on one object to the normal on another object. To use it you: - Select the object to be aligned - then click on the normal align tool - then click on a face on the…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
There are certainly tools out there using Stable DIffusion and the like to use neural networks to generate normal maps from photos. The problem is they mostly rely on illegally-scraped datasets. If you're OK with the ethical and legal issues of that (I'm very much not cool with it) then have at it.…
Hello there. Looking for 2D artists who can do concept art, illustration art or full scene art. We need to hire 3 people, one for each task. The following are examples of our works Scene Art Examples Concept Art Examples Illustration Examples Please only apply if you can match or surpass these examples. Please provide…
Hello! We are Untamed Forge, an Art-outsourcing studio specializing in illustrations and character design. Here are some examples of our work: You can find more info here on our official website: https://untamedforge.com/ Thank you.
I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
Hi All, I am looking to collaborate with two 3D Character Artists who can help develop our characters for an upcoming Sci-Fi game. We are looking for people who have experience in both hard-surface and organic modeling and know how to texture. There are 2 jobs. One artist will be focused on the helmets and the second job…
I was wondering if there are any software/plugins for a theoretical type of simulation-based content creation. I have often become frustrated by the way that current digital content is created, as I often feel there is a significant disconnect between the way digital assets are created and the way matter exists in our…