Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
working as usual in Maya and everything is fine then suddenly my hotbox (the menu that comes up when pressing space) simply won't change from animation mode. no matter how i keep changing to polygon mode or rendering mode or what ever, the hotbox menus is still stuck in animation mode i'm running maya 8.5 and never had…
for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Hello from Ruffian Games :) First let us introduce oursleves, we're a newish game developer built around an extremely strong core team who have a slate of great titles under their belt, We just want to make great games are looking for a few more people to join us. http://www.ruffiangames.com We're based Scotland and are…
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
Yep. The idea is to integrate it into 3dsmax, Maya and XSI but I also will make an stand-alone app + batch mode and SDK. I developed ratGPU basically to improve my OpenCL skills but also because I wanted a renderer to perform beauty shots in xNormal 4, so yep, definitely. Not currently, but I could adapt it very easily to…
Well, in Unity you use C# or a Javascript derivative. Unreal 4 has a nice visual script editor called blueprints that is fantastic. That alone makes me recommend it. You can make an entire game without touching a line of code (I know this exists for Unity but it's an addon). It's quite elegant. C++ isn't outdated in the…
I know you're going for simplistic, but there could still be some sort of art in your design. Right now this is coming off as a word doc saved as an html file. Additionally, and probably the worst of worsts, cgchat is linked before polycount...ahem :] I normally assume that basic html is in everyone's library of knowledge,…
The beast that I am - I have managed to convert it to PHP I must admit, PHP seems the better of the two. For instance, the code to read an external txt file (as used on the actual main body text). ASP: <font class="small">Code:</font><hr /><pre> <% Set fs=Server.CreateObject("Scripting.FileSystemObject") Set…