Hi everyone, I'm a beginner in 2D game art and I have a lot of questions before I begin. What tool should I use if I want a style like : - Rayman Legend (http://images.g4tv.com/ImageDb3/272013_l/rayman-origins-e3-2011-screenshots.jpg) - TowerFall (http://www.towerfall-game.com/newsite/images/screenshots/KingsCourt.png) -…
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…
Im finding games less and less enjoyable. 1.The repetition of themes between titles. 2. The idiotic hero stories with no character depth that only a 15 year old would enjoy (even though the game might carry a "M" rating-Hmm now I see why parents complain). 3. Mimicking hollywood stylings with cut scenes or other that take…
I was in the same boat for undergrad. Attended a big state school, majored in art (graphic design) and telecommunication (mostly as an entry point into their game design "specialization" which was at the time only four classes). I can't say I use what I learned from graphic design very much day to day. Most of what I got…
We are Proud to Announce the name of our latest game, Herman the Hermit! In just a few weeks you will be able to take the roll of Herman, a crazy old hermit that lives high up in the Himalayan mountains. With years and years of meditation and training, Herman have developed Ninja-like skills and the mindset of a mad man.…
Hello, my name is Gastón, I am a 37 year old archviz artist with nearly 15 years of experience working in the field. I never worked on the game industry and have 0 experience at making games or game art. That being said, games are my passion since I was a child and I would've loved to work in the game industry but when I…
Don't know if this has been mentioned before but what me and others do at my studio (since we have that same problem of not being able to work on map layers like Unreal allows us to) we'll have different layers of gameobjects in the hierarchy. For example all the design stuff goes in the design gameobject (paths, specific…
so i have straps all over my character. i want to make those straps with the same texture in the same uv space. How do i go baking this kind of shape? do i just put one high poly on one of the low poly and bake it? im using substance match by name baking
HI, My name is Andrew, a friend and myself are working on a demo for a 3d arcade game. We are looking for a 3d artist, either amateur or professional to produce some assets and hopefully, one day share in any revenue we make. I think it only fair that if this does gain momentum we all share in the success. Goal would be…
So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…