Hello, my name is Gastón, I am a 37 year old archviz artist with nearly 15 years of experience working in the field. I never worked on the game industry and have 0 experience at making games or game art. That being said, games are my passion since I was a child and I would've loved to work in the game industry but when I started learning 3D, games related careers in my country were a no go
so I ended up doing archviz unfortunately
.
I have been learning Unreal for archviz stuff and its been about three or four years that I switched my learning sources from archiviz to game related content and I am so happy I did so, because I learned so much since then.
So I got to this point were I know a thing or two about unreal, feel somewhat comfortable with blueprints (cero coding knowledge) and have a general idea of how to produce game art, that I decided to try my luck at making a game.
I started with a story, or guidelines to a story, to have something to start with and start blocking out some stuff. I obviously work on this on my spare time so my general workflow is "I do what I feel like doing at the moment"...
The context is a mini openworld scenario and the idea for the game is about surviving to an alien planet harsh environment while solving puzzles and problems to stay alive, the ultimate goal is to escape the planet. You will have to go and explore various farming settlements and industrial sites on the map that will help you during your quest. I will show more about the story once I have more context to better explain whats going on (and mostly once I clarify some ideas myself).
I chose story, gameplay mechanics, genre and all the aspects that I could think of based on my current knowledge and what I think I somewhat can tackle. Truth is, I will have to learn a huge deal of stuff both art and technical wise and that is the challenge that really motivates me and have me hours in front of the computer.
So I will be posting updates for this project here in hopes to get critiques because I would really like to get good at this and I am willing to get even the harshest ones.
Currently I am trying to wrap my head around working with trim sheets, particularly trim sheets for normal details. This have me scratching the back of my head for a couple days now, but as long as I struggle I am learning, so I am ok with that!...
C&C as well as advice, are much appreciated
Thanks for reading
Gastón
Replies
--------------------------
I was working on a gray box level for a couple of underground corridors which give access to various machines control rooms. I started working on the base meshes for one of them and also trying to figure out scale and color schemes. I was hoping to have this textured with trim sheets and decals but there are some things I can't grasp just yet so I decided I will bake everything down and once I understand this technique better I will come back to these assets and rework its textures. I spent a couple of days learning about this but at this point I rather have these looking good once finished than half done because I don't understand a specific workflow. These are just a couple of modular pieces so it shouldn't be much trouble. This is wip1 for this particular corridor base meshes
I've been playing around with blueprints, animations and AI. I learned to rig so I can import skeletal meshes with my animations. For now I just did something really basic like a door to learn the general workflow but it is cool to know how to do this stuff. All my previous animations ware made in engine through blueprints, not animation blueprints, but timelines and lerping floats and stuff. Now I need to lern how to use animation blueprints which is a bit confusing for now. So I did this test with a door for the underground areas. https://www.youtube.com/watch?v=YqcZcwph_6M And the same door in engine https://www.youtube.com/watch?v=2ByBh1qePsc Also I gave my first steps with NPCs and AI. I set up some basic NPC which will chase you on sight and kill you if the get you. I have some NPCs patrolling routes and others walking freely through the level. Besides this I created a simple stamina system which is related to the game context. Basically the environment is toxic for humans so you are on a vac suit, it filters air but if you consume it too fast you will fall unconscious. Also if you get tired and won't be able to run for a period of time, this works also with NPCs which, when they see you, they will change from walking to running and if you can run, you are dead ... Well basically testing and trying to learn as much as I can to put some gameplay together. Now I will continue to finish the first underground area, the first part of puzzles and try to wrap up a little gameplay including all the pieces together. Here is a video testing all this stuff, hopefully it makes sense And C&C is very welcome https://www.youtube.com/watch?v=CuRMUeU6dMw
Cheers
Gastón
https://www.youtube.com/watch?v=54qEsn-AIkM