Thank you. And it is bloody hard. Like I just said to someone else on Discord - the imposter syndrome is god-awful and it's worse when you're over-sensitive and an overthinker. And yet, when I've worked on an exercise for a few hours, and it's going nowhere and it looks and feels awful, imposter syndrome kicks in, and yet…
"I need this model render ready. Is there way to fix this while exporting out from the cad software?" If you are able to get exports in a format that supports explicit vertex normals, e.g. fbx if the CAD software or converter can write the normals correctly, there's a chance minor inconsistencies like that won't show up in…
Oh don't get me wrong, I am absolutely not in the "against" camp when it comes to pro sets and/or third parties involvement ! And understandably so - I participated in both in the past ! It comes with ups and downs, but it sure is interesting. The part that I find problematic with the idea of a "pro player sets chest…
I'm a artist looking for an programmer/game and 3d / 2d artist with animated developer to team up with,i want to make game like Rune Factory or similar to that of Harvest Moon. But I'm not sure where to start this is my concept art…
Hey guys. I just wanted to let folks know that I put together a team of twitch creative streamers for Extra-Life tomorrow. I have 6 total including myself filling up 24 hours doing 4 hour streams each. I hope you guys can stop by and support. EXTRA-LIFE PAGE MY TWITCH PAGE - I'll be streaming from 6am to 10am PST I will be…
Her eyes are more open in the picture, the nose tip cartilage is too pushed forward on yours, and the back if the skull needs to be bigger and taller to match. Also the ears are completely different on yours. Your naso-labial fold/ laugh line is too pronounced also. You are getting there though.
I'm having an issue when I uncheck Anim Rotation Only in the anim set. I'm doing this because if I don't the hip bone which is also my characters root bone will not animate causing their feet to slide back in forth instead of their hips. In the anim editor the animations play fine. I also compressed the animations after I…
Nice work! They only things i would say look off to me are the bicep and the shoulders. Where the bicep meets the forearm at the elbow looks a little odd to me... and the shoulder looks great from the back and side, but from the front it shouldn't have that curved line, its a little more of a smooth transition. Keep it up.
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
I like the way Dark Horizon handles black hair... seems just a lot of black strokes, then some very small, fine, bright highlights here and there to give the hair some volume and shape. http://boards.polycount.net/showflat.php?Cat=0&Number=22267&an=0&page=0#22267 Stuff there, check his Hellboy skin on his site too. Then…