excellent link! I saw that site but not the gallery. Any pointers on decal placement? I'm not too hot on the subject. I actually reada few physical model painting tutorials before starting on this. some interesting stuff indeed. classy
Just done the main painted areas. Still have to do the exposed metal parts (groin, gun barrels etc.) and other details like dirt, decals etc. I'll probably finish this in the next few days before Christmas.
I have slowly work on this for now. I have hide all props and focus on the room to have it in a complete state first then go back to props. I'm currently working on all the decal, transition, post process, light thing.
You pretty much have to tile extremely large surfaces. A non-tiling UV set can be added for grime, AO, etc. Decals can also be added for variation. Using masks to introduce texture variations is another option.
Yeah it's looking solid :) I would say add some decals to it or break up the tiling with added details as you've mentioned and if possible through the shader/material. So far good stuff man :) I dig I dig
Re-worked the legs entirely. This totally screams April O'Neil to me. Going to make her an alpha map to get the decals that are on her suit on. Still not very happy with the hair. Going to start working on scenery and destructible(s) tomorrow.
managed to get the door started while only using textures that were already in the scene (except for a small decal sheet with stickers). And also deviating a little from the concept to get more of a sense of who's living there, and some cables in the concept.
nice work man, texturework looks pretty tight, I can see these coming in super handy as a base for whatever someone is doing in a pinch, itd be easy to add destruction / grime / decals by the looks of it, hope you sell some!
Hello everyone! So here is fresh update: i place more folliage, added some decals, made few statues for the tower and the back of the courtyard. Also play a little bit with light and postprocess. Still WIP Good luck! :)
Repetition of tiling textures and modular elements can be broken up in a number of ways. Material blending, decals, prop placement, lighting, etc. Be sure to check out the polycount wiki if you haven't already, there's a lot of really useful info there.