I am trying to start to learn color as i can do for digital painting, especially hand painting stuff. I tried to look for anything, But most of the videos are timelapse, which is confused me.
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
How to lock the other orthographic views in max like the side, top and front? I am switching from maya to max so sometimes I accidentally rotate it (the pan in maya = rotate in max). Is it possible to disable the the "rotate" in other ortho views in max? Thanks.
It's kind of crazy to be in that position. Like, imagine if we were talking about anything else, and the situation was something like "dentists should probably branch out and learn podiatry". For the hiring situation to be so bad the advice is basically just "don't do the thing you're actually gunning for" is really dire.
ok so i tried importing my own mesh that i made from 3dsmax, i have it unwrapped and i applied a sample texture to it just to c if it works: it came out fine but whenever i play the map it doesnt show: does anyone have an idea of what i may be doing wrong??
Nice! Remember, the thickness also needs to be on the grid, and the heights of each of your pieces. It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result. Have you thought about textures and materials yet?
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible- Can model low poly environments, and light them using baked lighting in UE4- Can…