[ QUOTE ] Max is pretty much the meat and potatoes of the industry. [/ QUOTE ] That also depends on your location and field type, I lost a potential job because I didn't have maya experience... >.< But then I would be refering to the film side of the industry. I find XSI the most forgiving for a Animation/Modelling…
you're from Scotland ? anyway the videos seem to be more about super beginner level- so some more complex or specifics would be probably more appealing to others. Sometimes things can be easier explained in motion compared to statics like PDF or websites. Often people therefore show modeling tricks or other specifics that…
I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours. anybody notice anything similar? the settings im using is match by mesh name unified normals on occluder distance 0.00001-0.1 relative to bounding box…
Hey guys working on a scene using a linear workflow. When I check my render in the render window it looks good (first pic), but after batch render a frame I get some weird color artifact (second pic)and the light has some rings to it (it's easiest to notice on the right hand side of the pic). Weirdly enough if I open the…
I got The Warriors game yesterday, and I *AM* impressed. The very initial part is linear, but that seemed to be to stop you getting lost while you got the hang of it. Its like 3d Double Dragon or Street Of Rage, the combat is solid and chunky, and it feels right. The atmosphere is nice and I loved the intro sequence and…
My personal project the last bee is on kickstarter. https://www.kickstarter.com/projects/1427050564/bee The last Bee is a linear story, puzzle and exploration game that is set across the English countryside. While collecting and returning pollen to your hive in order to survive the playing area expands enabling you to…
Thanks guys for all the comments & critics ! Yeah you're right ! Thought it will not be visible enough but you proved me I was wrong haha It's a little bit to linear, thanks for the critic ! =) Are you talking about the leaves ? If yes I'm agree with you, I tried to fix it by tweaking the settings from the materials but it…
Thanks musahidan, I managed to solve the faces showing through the mesh by setting the "UV smoothing" in Maya to linear rather than pin corners as I didn't check uv smoothing in Zbrush when I exported the disp. I set the scale to 1 in the map, and the model scale is human size (if thats what you meant?) Will try extracting…
@Beccenstein It looks good so far!! I'm doing the same challenge. I originally just tried using non-linear bends on planes to get what I want I scrapped that idea. Nothing was forming to the correct shape or scale I needed. I finally settled on NURBS to produce those crazy rooftops. I don't have much practice in curves but…