Rocksteady Studios is looking to
add to its family of permanent staff. We are looking for an exceptionally
talented senior asset artist who is ready for the
challenge of producing a AAA title on the next generation platforms. Key Responsibilities * Create industry leading assets that creatively and
technically raise the…
Burst Online Entertainment Lead Software Engineer/Programmer We're looking for an experienced programmer to lead our technology efforts in developing a series of web-based MMO games. The ideal candidate will be responsible for building scalable and reusable back-end technology, working with game designers and artists to…
uh 3.5 Realease 2 is available now. http://www.zbrushcentral.com/zbc/showthread.php?p=608695 ZBrush 3.5 Release 2 is now available to download ZBrush 3.5R2 contains the following new additions, updates and fixes... NEW ADDITIONS... * New "Auto Groups With UV" option added which allows for auto-grouping by mesh (shells) and…
Hi all, I am using Maya 2017, scripting up a code that will perform mass animation baking via from a list of controllers. The process is as follows: * Perform a parentConstraint towards all controllers/ selections from the Rig that I want to constraint to * Use `cmds.bakeResults()` to bake out the constraints' values *…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. Your Focus: Implement…
have a look at the attached image... so any idea what the name of the equivalent 'thing' is in UE4? In blender its refered to as 'extrapoliar clip' option. I dont understand any of the complex node things in UE4. Im just trying to replicate something I made in Blender in Ue4 and nothing else. so if you have the time to…
[ame] https://www.youtube.com/watch?v=5OUrxF929Ks[/ame] Hey guys. Just watched this video and I'm wondering if anyone would be kind enough to describe a real world situation where we might need to use these vector nodes in the way shown in the video? Thank you!
Orange Graphics, art outsourcing company located in Kiev, Ukraine, is currently having resources available for: - modeling of any complexity (pricing depends on complexity) - uv mapping (cheaper pricing compared to competitors due to unique in-house techniques that save time) - LODing (lot's of cheap resources available…
Hey Polycount: I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013! I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.…
I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…