As Cay pointed out the feet should have a slight movement to the center when you look at them frontal. The one touching the ground should be closer to the balance point in the center, while the lifted one should reach it furthest point from the center during the passing pose (its more obious for women, but man do it too).…
I really just want to chime in and say pior has some great notes on face building. There have been plenty of times in the past where I jump in from silhouette -> drawing inside facial features, but so often do I find myself having it not look quite right, and I wind up going the skull route. To me, the skull is king of…
haha, I like how there are multiple operators. one for the maneuvering and one for monitoring the gauges. Thats cool. On the texturing, I think this thing is so universally dinged up that you don't fully appreciate the griminess of it all, nor does it read all that well from a distance. It just looks noisy. I think what…
I never got picked on in highschool. My trouble was in 3rd-4th grade. This asshole (Fernando) knew taekwondo and thought it would be fun to beat on me several days a week, for no reason. Since he always found me in isolated areas, nobody ever saw, so he never got in trouble for doing it. I had to tolerate that for over a…
The Ball Hueca has won Best FPS Mod in Phase 4 of Makesomething Unreal. We also won 4th place Best Art in Mod. We now hold 9 top-5 places, and 5 first places. We won Best Mod in 3 out of the 4 phases. Furthermore we have half a page large screenshot in the latest edition of Game Developer Magazine, as part of an article on…
Those uvs look pretty horrible, lots of wasted space there. You've got at Least 1/4th of your texture space not being used. Also you have unique uv space for everything, and everything is mirrored. You could re-unwrap this to a 512x1024 or whatever equivilant res you're using, mirror stuff and detatch/pack your uvs…
I've taken 4 art tests so far. One I knew I did bad on, and they sent me an almost immediate email letting me know. And the 2 after that fell off the face of the Earth as soon as I sent it in. Never responded to any of my emails, even after I did a follow up. I'm actually waiting on the results of the 4th one. I don't mind…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
Had this model stored in an old folder on my harddrive. One of the first meshes I built with 3dsmax, iirc. (The 4th one, I think.) Anyway, I figured I might as well slap a biped onto him and get working on putting him ingame. Since the mesh is a bit on the lower-end of the scale in polygon count for the likes of…
NOTE: This has now been filled. Thank you too all who emailed for more information. Hello there, Deceptive Studios is a small indie development team that creates 2D games for Android mobile devices, 3D games for Windows, websites and Windows applications. We are currently looking for a 2D sprite creator and 2D background…