Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
Hey I'm a 3D modeler of Headshot Labs. We are looking for a few more people into our team of 6. We are making a rather realistic looking futuristic shooter that focuses more on teamplay and loadout customization. To apply or to find more info go to our Teamups' page.
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Hi Blender V2.79 How do I get a transparency to display in edit mode? Would help with retopo and adjusting the lopoly knuckle position. Object mode. Edit mode Thanks in advance! Cheerio
I made the transition from art to code myself. Although I would not rate myself as the kind of gifted creative artist who comes up with great concepts. However I dont think its physiological impossible to be good at both ;) Its mostly a matter of personal preference, where you would like to invest more time to be good. Ie…
this would take more or less 5-6 years... and every faster try failed... :D on maya they are doing a lot under the hood... for example decoupling some modules (mr) that where tied to the core to get faster development... or change big code branches... thats in a node based environment "much" easier...
Hi, i'm trying out some new workflows in Substance and one of them would require the functionality of the Tile Sampler node, except i'm very limited by the amount of inputs i can feed it at once (6 afaik). I tried looking at the node itself and it's internal workings but wasn't able to figure out much by myself. So the…
How do u clone nodes like: color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials. Also is there a way to assign these kind of nodes to several materials like say assign invert node to…