It's a great program that can really help a small team or solo dev. We received a grant shortly after Epic started the program. We had a rough vertical with major features fully working (less final polished art/bug free net code/final music and sounds). For us, receiving the grant kept the doors open and brought validation…
for starters read up on smoothing groups, this will get rid of all the hard edges on your model then there seems to be some normal errors on this seam on the top side of the model, make sure all normals are pointing outwards and you dont have any double faces or double vertices in your model for topology, on hardsurface…
Hey y'all, I'm having this issue where sometimes my 3ds max viewport becomes really inaccurate, and it's being an absolute pain! (attached image) The vertex + wireframe starts to look slightly offset from the shaded model, and when trying to select individual vertices the actual vertex slection "area" is offset (pink dot)…
Hi, This is kind of a challenge: I am looking for a way to generate scratch/worn similar to the effect on Tracer's leather jacket: I already know how to generate the seam, and the wavy color fade around seam, and now I have to simulate the sharp scratch that extends vertically along the seam. I am aim to do this completely…
I was trying to model a simple handle when I came across some weird behaviour using surface extrude with 2 curves. I am using a 1 degree curve made with the EP curve tool and I snap to the Maya grid. Whenever the control vertices are snapped to the grid, the final tube is not uniform, there is some weird skewing going on,…
I'm always amazed when a question I need answered has only been answered just a week or two ago. Especially for a program like Maya which over 20 years old. I'm not a scripter, I have a quick follow up question. So the script gives the pivot position, but then how would I use that position to scale something? Eg. scale 4…
No problem, your suggestions are appreciated all the same. Especially since I don't know whether I've found the best tool for this need, after all. Because right now I'm having trouble getting a good clean 2D mesh from Rayfire Voronoi. It appears that the plugin is treating my plane like a 3D object when it fragments it.…
This seems to be a eurasian spoonbill (Platalea leucorodia), rather than a goose. Not trying to nit-pick, but the correct name does make finding reference easier. :) The flight feathers should be straight except where they are bent by air pressure; yours curve quite distinctly about 1/3 from the wing tips. You also seem to…
Looks pretty solid already! I also absolutely love the concept :smile: Modelling is nailed! One thing worries me though, your concept has a vertical format that works really well but your screenshots are 16:9 which kind of breaks the composition. Furthermore when I look at the concept, it feels like a really tiny place,…
You probably wouldn't use an alpha map for a rope unless there was a tight vertices budget. You'd be able to get a decent result by baking a high poly rope to a cylinder - and depending on how tight your poly budget is you might get away with just triangulating the high poly rope until it's low enough then just baking to…