Hello everyone, I have a simple question about modeling topo but it's one that I always have a problem with. I want to know how to move 5 points (Sorry but I don't remember what they are called) around in a model to change the edge flow. If anyone knows how to move them around in a model and change the edge flow this would…
Hey there! I'm working on a small project for a mobile game and I want to use a hand painted look to a hardsurface model. However I'm having trouble tackling the workflow and I'd love some advice on UV layouts and the process I should best use here. Here's a paint over showing the type of effect I'd like to achieve (It's…
From what I understand from the video, it helps a lot when you are testing your networks. You know, you try and build a network of nodes, you plug it into the emissive slot to see if you got it the way you wanted. Then you unplug and adjust connections to get the final setup. You don't need to do that anymore. Just build…
Shalom! Finally managed to get some screens for you. Hope you will like it. I spend entire day on making viking ships to show you more complete Skelige, but I failed. It just doenst work well. So I'll make it again, and I'll show you in next update. I know it is a bit flat in village, but crates/cargo, inn and blacksmith…
The main page is clean and simple, which is good. Outlook loads up really slowly for me, so when I clicked "contact" expecting another page with your info..I thought it was just broken. That is, until outlook popped up in a face a minute later. You might want to consider having the resume show up on another page with a…
the slots in the material editor are just the amount of different materials you can view at one point. That means once you have applied the material to an object, you can remove it from the material slot, without removing it from your scene. That should free up a slot for you in the editor. You can repeat this for any of…
I've mentioned this a few times in other threads, but it's a realllly bad time in the industry, some people say it's the worst it's been since 2008. There are definitely things going on that are not your fault. Never-the-less, I think you have the history/experience that you should be able to pick up something in the…
I'm making a large number of 3D assets in Maya for use in a lowpoly game where all textures have a pixel art style and are completely unfiltered (i.e. no resampling when scaled). Because of this, I'm making my model UVs "pixel perfect" relative to the resolution of their texture. A simple example: Note that all UVs are…
Hi all, First post here, never really knew about polycount til I found an awesome thread on normal mapping here through a search. So, again, HI! Looking for some critiques on how to give this thing a bit more character, and what y'all think of the idea of an "engine glow" in the rear cone. It's a game model for my…
well, 'losing your artistic voice' is kinda up to the artist. Personally I like asset packs that are not very unique and granular enough to add to my work; filagree, alphas. If I can't find something that works I'll just make my own tools, just like when I was a blacksmith many years ago. There's a lot of shoddy asset…