THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
High poly model of an Asker online fanart that I started during my last term at Think Tank online, mentored by J Hill. The cape was modeled in Marvelous Designer and the hair was groomed in Maya using Xgen. Everything else was sculpted in Zbrush. Original artwork by artist Woo Kim. Hope that you like it! :) Any feedback is…
Hi guys ! This is my first topic here so any feedback is appreciated!! The Last OF Us Part 2 Fan Art made with blender,substance painter,marvelous designer and rendered in ue4 cinematic and gameplay-https://www.youtube.com/watch?v=kVRa2MHNQ38 you can see all assets an other renders https://www.artstation.com/artwork/PoXL0r
Hi everyone! This is one of my personal projects to improve my hard surface modelling skills. At the same time I wanted to practice with Marvelous Designer for some parts of the robot. Hope you like it! Comments and feedbacks are really welcome ;) I was inspired by the concept art of Benjamin Last. This is the concept: If…
Hello people, i just started a fanart of Undertale. I did the body and head on zbrush, everything else in Blender. For the clothing i tried using the cloth physic feature in blender to get a mesh i can then put on zbrush to clean and modify as needed, i believe marvelous designer has a similar workflow? Anyway, any…
My entry for the Car Render Challenge 2016 at https://hum3d.com/car-challenge-2016 WIP: https://forums.hum3d.com/main-forum/humster3d-car-render-competition-pontiac-the-judge-4x4-mad-max-style I used 3d max and vray. Baking in Substance Painter. For texturing Quixel Suit and Substance Painter. Fabrics with Marvelous.…
Hey guys, what do you think about my space suit glove? I kinda know that i messed up with sculpt and somewhere on lowpoly. - Cloth simulated in Marvelous designer and fixed in Zbrush - Modelled in Maya - Baked in Marmoset - Textured in Substance Painter - Rendered in Marmoset More High quality pics + marmoset viewer you…
Hi people. I was trying to make this model as authentic as i could from the refs found on net. Last picture is some of the refs. Also consulted with some military guys who are experts in this stuff. Used Marvelous and Max cloth for folds, partialy sculted by hand. In plans: lowpoly, baking, texturing, render in marmoset 2.…
Hi, i`m trying to bake backfaces details from highpoly into lowpoly using xNormal, its a coat made in marvelous designer, by unchecking the 'Discard back-faces hits' i keep getting errors in the map. Another solution is to flip the backfaces using zbrush, it flips the whole mesh but i need to flip only a part of the mesh…
Hiya, Decided to join in on this, should be fun :D I've seen a couple of cathedral-esque entries after trawling through the threads but looking to go for a bit of a Sci-fi twist on mine, so hoping its not too similar to anyone else! Software: Maya Zbrush Substance Designer Marvelous Ue4 Will be posting up ref, blockouts…