Hi, i`m trying to bake backfaces details from highpoly into lowpoly using xNormal, its a coat made in marvelous designer, by unchecking the 'Discard back-faces hits' i keep getting errors in the map.
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Another solution is to flip the backfaces using zbrush, it flips the whole mesh but i need to flip only a part of the mesh any other way to do this ?
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