Hello people, i just started a fanart of Undertale.
I did the body and head on zbrush, everything else in Blender.
For the clothing i tried using the cloth physic feature in blender to get a mesh i can then put on zbrush to clean and modify as needed, i believe marvelous designer has a similar workflow?
Anyway, any feedback or critiques are very welcome!
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Totally a stylistic choice, but it might be cool to see how the baggy shirt would look if it wasn't tucked in to her pants. I'm looking forward to see how the character looks with some hair!
About the hair, i think im barely starting to understand how to render polygonal hair, so dont expect much haha.
So i worked on some basic textures to use them a a base in substance painter, and tried my best with the hair, im thinking about adding a secondary layer of hair for all the smaller strands of hair, and then maybe a third one to represent all those tiny hair strands only visible when light directly hits them.
Now i will finish some textures that are still imcomplete or have errors, add some props and details and proceed to rig the characters.
So i started to learn how to animate facial expressions in blender and did a couple fake screenshots for fun.