Hello, Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box. You can find them at http://sebastianmihai.com/ccd I am currently up to 14 different…
It's a bit better, kinda just not my style I think, but a fair bit more acceptable in general now. :) I wrote up a really long reply and lost it, I'm sorry. Blunt Bullet Points instead. Hope you don't mind. 1. Epicanthic folds Seiko's eyes are weird-- they slant upwards at the outer corners, but they appear to have…
I have a high res mesh in zbrush. Using xnormal, I baked a 16bit tiff displacement map from that model. I then imported that displacement map into zbrush as an alpha, and used DragRect to draw it onto a plane. The result looks great, except for fine detail stepping all over the model. Does anyone know any way to fix the…
Hey there guys! Thanks so much for all of your feedback! I've taken all of it into consideration with this next rework. I've boosted the color range to hit more intense highlights, as well I've tried to pull more of the colors and hues directly from the concept. I also did a little bit of editing to the mesh itself to give…
I'm actually having to learn to shoot a bit differently than with the 5D. With the 5D I wanted the exposure "centered" as I could lift about the same amount of shadows as bringing back highlights. With the X100, I have about the same amount of highlight headroom, but at least 1 stop more dynamic range in the shadows. So…
Something you might want to think about to make the gloves stand out more is probably to dirty them up a bit, unless the look is to be brand new out of the box. If that isn't the case then darkening up the leather, sweat stains, scratches and tears would make the gloves look more real. Also, if you actually look at Oakley…
Dude, your sculpts are looking really great. It's a little hard to find much to critique, but here's a couple things I thought. A. This crack seems a little weird because it looks like the same crack is running from one rock to the next makes the two feel connected even tho they are not. If something did hit them or the…
Alright, I'm gonna critique in chronological order. The walk before the character starts her run is pretty stiff, let the arms, legs and back bend some. I like the transition from walk to run. The down before the jump needs to be exaggerated more. I agree with Aesir there should be a bit more acceleration in the slide.…