^ didn't realize how many practical sculptors there were here. As far as tools go; it really depends entirely on what you are attempting to do. I do most of my sculpture work with my hands, but when it comes to getting down to the nitty gritty of things, I like to keep a spatula, needle, and loop tool at hand, as well as a…
I have just ended my contract and figured I would jump back onto The Polycounts and work on some more portfolio stuffs while searching for my next job. Since I love Doctor Who why not make a DALEK!?!? I will be making this guy open and close to show the cute little squidward fellow inside. I hope to animate it after I…
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…
Hi guys! I found an old model of Ashbringer that I was working on in Uni long ago before I dropped it. After fixing it I added it to 3DCoat to handpaint the model. I really really hate UVing in Max so I used 3DCoat instead.
Reference: Water well : Aion Currently I'm working on de-saturating the gold since it stands out a little too much in the piece, as well as working on the scales to make them tile better i think i might need to do a warp it to get a better turn out also i'm going to include a base part to the bottom part of the well. then…
I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword. I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine. However, I can't seem to find a way to constrain the left hand to the…
Hello hello, I'm working on recreating this concept by Peet Cooper in 3D: http://peetcooper.deviantart.com/art/D3-Item-Cart4-356899090 Trying to match the Diablo 3 style. Here are some of the references I'm using to try and guide my texturing: And here is my progress so far: The rocks and rug aren't properly modeled yet.…