Sorry about that. I have been making environments in the Source engine since HL2 came out and I wanted to expand to learn how to make better ones in Max. Here is my reference image I am basing the scene off of, I think I am going to finish this in max an then rebuild it in hammer so it can be game ready. I am aiming for a…
Got a bit of work done on his gun. I still have to add the hammer, magazine, ejection port, safety and a couple of other smaller details. Little stuff like the grooves on the sides of the slide and texture on the grip will be added later once I get to normal mapping. This is the first gun I've ever made. I'm not sure…
I seem to remember having this same conversation with someone else with myself in your role. It does take some experimentation to get the timing correct, and it is pretty hit and miss, but once you've got a handle of how its supposed to work, you can usually pull it off frequently enough to finish off a boss wihout being…
* Hey everyone, welcome to Day 52 of my 180-Day topology challenge! Today, I had some fun modeling a Smart Collection Perfume bottle that I found in my mom’s room. I wanted to practice how to model from perspective without using blueprints. I think I did a pretty good job today. I also learned some cool tips from a John…
Hey guys, heres a concept design that im working for a contract. Therese no NDA so i can post process and gather comments and critics. The theme was to build a heavy suit that would be used to repair vehicules on battlefield. So the arms are equipped with - Blow Torch - Rivet gun - Ripper Saw - Impact Hammer -Plasma Cannon…
Hi guys, I'm trying to have my particles render in front of models, rather then clipping with them. I want to make a custom glow effect with this particle but I just can't seem to figure out a way to make it render the way I want. I figure it must have to either have to do with the particle settings or the material…
Is anyone out there using a wireless keyboard that they would recommend? I'm just looking for a simple keyboard with a couple of media keys and will withstand a good hammering on a daily basis. I've been looking for a while, but I've yet to come across anything that fits the bill. Low end keyboards are nice and basic, but…
definitely knock that base body mesh out of the park before you get too far into the details. Since the skull pauldrons are so large, definitely focus on those too next. Check out DarkSiders game sculpts for some insight on how to sculpt with strong planes, generally it's feeling a bit squishy and undefined. Don't be…
It's been a long time but I finally wrapped up this scene! I took an additional 1-2 weeks after the course finished to tidy some things up, take screenshots and do a fly through all while moving into a new place. It's been hectic but I'm glad I hammered out the last few pieces of this project! A few screenshots: Here is…
Canada seems like a safer bet? Their govt regularly support the games industry and immigration to work in studios. Singapore also seems like a safe bet. USA and Japan (where I am) are tough as nails to get into, hammer you down while you're here, and offer practically no support to the industry for visa getters. Although…