Hi guys, I'm trying to have my particles render in front of models, rather then clipping with them. I want to make a custom glow effect with this particle but I just can't seem to figure out a way to make it render the way I want. I figure it must have to either have to do with the particle settings or the material settings.Basically I would like to make it work like env_lightglow in Hammer.
Maybe I'm not even doing it right, is there any other entity that would have a similar effect?
Replies
You'd be better off using a lensflare since they render on top of the scene.
There was an example on the map sanctuary of UT3, unfortunately this map is doesn't given anymore with the UDK.