Pretty cool but some proportions bug me. I realize you're trying to make everything fit the grid, but things like the sofas being way to deep kind of kill it for me. You can still do them like 1/2 or 3/4 width, just have the backs align to the grid. Then you have the kitchen set right next to it which really appears to be…
Firstly, I'm going to create high poly modules that match the grid size and then make some bakes to plane. Then create low poly and unwrap things that require unique uvw. After that I'll prepare 3 sets of maps (2048x2048): - main set with tileables (like walls, floors etc.) and other repeated objects; - trims and decals…
Been using this at work and its quite cool, nice and minimalist. A few features I'd love to see: - An option to snap to grid (with definable grid size) - Ability to change opacity of images (not sure how you'd deal with images sitting above or below each other, maybe mask from focused?) - Ability to change opacity of…
Hehe very true Phil!! By the way guys I was thinking of something (will suggest it later on the 3DC forum) : You know how when sculpting with voxels, there is a little pause at the end of most strokes for the stretched geo to 'find' the corresponding voxels in the 3D grid. Quite often I feel like that pause stops me in my…
Hello, I've retopologized the head I sculpted and when I exported it back to Zbrush it seems like the model got double vertices/edges I guess. The edges look thick and when I try to hide loops using SelectLasso brush I have to click twice. I've tried to fix it with mesh > cleanup > merge by distance in Blender but it…
An update - I downloaded Mudbox and tried to add scales to the handle, but I couldn't find any good guides for reptile skin. I think what I'm going to do is model the scales in Maya, and bake them onto the low-poly model. Would this work? I'm also making the grip curved, like Borx25 suggested, I just want to get the scales…
I use mostly Designer and old version of 3d coat to paint mask for it. For some reason what I get in Painter is always a tad bit blurrier and less pixel-to-pixel accurate. I tried to copy all my fx maps and 32 bit based pixel processors that I did to work with pixel grid snapping in Designer but it's always a pain in your…
This is pretty dope. I like the mini scene. I agree with the bricks being slightly too large but thats an easy fix. The deck looks pretty sick. I agree on the bottom needing to be more messed up. Especially the trucks... when grinding it leaves some gnarly scratches and divots which can be deeper than just a scratch. The…
Latest progress: Hello my dear Polycount! I started my first human character model so I want to share my progress with you. I will appreciate your feedback and support. I will follow my own concept art. I use Blender and Photoshop. My goal is to create stylised hand painted and rigged model. Here is board for my references…