Hi there! Congrats on the internship! I'm one of the NS2 env artists, and I can give you a bit of feedback to make this more in line with the NS2 maps if you like. Firstly, it feels very blocky. It feels more like a concrete bunker than a lab/research facility or whatever. It's the blocky walls and 90 degree corner that is…
I dunno nekked, no matter how cool this all sounds I can't get myself to believe in a complete rework of the way game engines operate. I am all for hoping for a much more generalized used of voxels for highpoly creation, but hoping that realtime (= OPTIMIZED) 3D will be like that anytime soon, I don't think that's really…
I have done hair before but I'm really tired of placing hair strips by hand and it ends up looking flat in the end. I'm trying to find out the best method to create convincing hair and I'm stuck. I tried fibermesh and it's fast but the end result is less than perfect. Maybe it's the texture: Or maybe it's the material in…
I don't really get the meaning of their title It's the End of the Beginning. So that means the first part is wrapping up. Then the slogan is the end is near, but what is nearing is the end of the beginning which would be the first part, so that it isn't really ending but more starting the middle part. Unless you skip the…
Cool to see a Polycounter attending the FullSail jam! Orlando gamedev has come a long way. That's the one I normally go to. This was my fourth GGJ. Actually ended up going to the Downtown Orlando location to try something new. In part because my old coworkers Jose Dieck and other guys from n-Space decided to go there as…
Hello The students and staff of the University of Hertfordshire’s award winning Digital Animation Programme would like to invite you to our annual end of year show: Animation Exposé Online. http://uhanimation.co.uk/ https://www.youtube.com/watch?v=XIRHNIA2Sgk&feature=emb_title Hello and Welcome This year’s event is running…
Hey there, I've been here a while mainly lurking but I do occasionally post to help or show work. I've been working on my portfolio as of late and been trying to really push the bar when it comes to area's I can be hired in and also just overall quality. I'm trying to get hired as a prop/weapons/hardsurface/env artist. (I…
Struggled to find a nice easy to use Maya to Unreal Vertex Animated Texture tool, so I ended up making my own. Thought I'd share with the community here, so that anyone can use/improve it further for their own uses. It produces a both a normal map (World Space) and position map (local space - position map relative to the…
Just my own opinions Regarding your Resume: Lose the gradient: * HR won't want to waste ink printing a color page in case of interview. * The colour is not very appealing * The gradient looks ugly Spacing: Your name looks like its a bit high on the page, i'd move this down to make it 'printer safe'- there's room to do…
Started roughing out some of the clothing and armour bits and pieces. There's still plenty to add and polish up, as well as a bunch of detail work. Feedback is welcome and keep up the awesome work everyone! _____________________________________________________ Time for an update! I've now placed the most of the main forms…