Oooooh :poly102: now this is an interesting environment. I'd love to see some grunge, leaking spots, moss on the plaster/brick of the house. I'd say put a decal on it, but I know how shit UE4 is with shadowed decals.. (unless they fixed it :) ) Are you going for a realistic/semi-realistic/stylized texturing? I think this…
Wow, long time no update! I've been crazy busy with work and also finishing up some coursework for my degree but today I managed to get back into this project. I've been working on the floor / wall textures and they're at the stage where I could use some crit I think. The floor is 3 custom concrete tiles blended using a…
That would be a lot of decals. Yes, I would use a "thirded" tiling plaster base texture, and add decals. I think Ben Mathis' site has a thirding tut. But you might want to focus the damage in specific areas, rather than buckshot all over the wall, would provide more focus and backstory for the battle. More damage near…
@ crasong - thanks for pointing that out! I've fixed it since your post and added some tile normal maps to the floor, which brings me to my next issue. The floor decaling has me pretty stumped. I'm sure a good approach would be a layered texture - the tiles would repeat, and the floor decals would have their own UV layout…
Really comin' along. Biggest weakness right now i'd say is the foliage, not the lack of diversity, just the hard edges on it. You might consider switching it to translucent rather than opaque. Other than that some decals would go a long way to break up your terrain, especiallly near the rocks. One of the most crucial…
I'm working on a map for a VR tank-based combat game, and am trying to blend building assets with the ground (sand and concrete) so as to not look unnatural/just plopped into the scene. I've used sand/grunge/dirt decals (as shown in the pic) to try to achieve this but decals can only do so much, and they are also impacting…
Hey Stavass Some really strong work going on here and I like what I see but if I could critique anything it would be that some things look a little out of place. 1. I would say the lamp shades need some work, they are super clean whereas the rest of the scene is decrepid and decaying. In substance try adding some dust…
The whole thing looks quite aged, except the wood which looks just a bit scratched. It should look faded and decayed to match the rest. Those stripes on the side of the machine seem pretty scratched up but the paint lines seem undamaged, stuff like that would begin to peel or have at least some imperfections at their…
[ QUOTE ] I wandered the halls last year and don't remember being offended by the presence of booth babes, or that anyone's models were shockingly unclothed. This all smacks of letting people with overdeveloped social consciousness run things. Next thing you know, they'll only be selling tofu and salad in the concession…
Thanks for the comments everyone. All this positive feedback really gives me the motivation to push this project forward I've 50% completed the walls and floor of the hallway, so i'll update you all with that very soon. Rick - When i run around in the room the stairs appear life-size to player, but i'll look into it. Also…