So im looking at the macbook pro 17" with 16 gb of memory. but I was thinking of getting the imac 27" but gave it up because i would love the portability of a laptop. Just wondering how many polys a macbook pro with 16 gb memory be able to handle? my old imac can barely handle 1 million polys with 2gbs, any recommendations?
I came across a particularly troublesome model at work recently. I was asked to fix the seams on a rock model's normal map. It turned out the seam was not caused by the baked normal map, but by the 2D overlay map that was applied to create some nice high frequency noise. Unfortunately the rock's UV layout was authored like…
well get it out, get feedback, update hiding under a rock will move you no where :) look at our artstation, i would claim by now the percentage is a bit shrinking (as the relevance for forums just is in decline, for better or worse) but 75-90% of our business came through polycount contacts we got to know over the years.
Truth? Truthiness? If you're one of the people hit, we've a lot of jobs up right now in our Paid Jobs section. Feel free to post your portfolio here and Polycount will do its best to help you land on your feet. http://boards.polycount.net/forumdisplay.php?f=45
Say you have a cylinder in 3ds max that you export to udk, now the obviously the cylinder will have a seam on one of it's divisions (uv layout) which will translate into a seam in udk when using that as a light map. Are there any tricks to get rid of that seam instead of just trying to hide it with another object? Thanks!
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well. I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export…
I'm looking to replace my desk chair that I bought for 4 pints off a friend a year back. Was wondering what the community had to say in regards to their favorite desk chair for modeling all day. Do you have just a general chair or does it have neck support? I was hoping to not spend more than $200 or so which makes things…
Hello! My name is Goldey and I've just joined this site. I'm looking forward to know more about this community and to improve my art as much as possible. Here I'm showing a few my favorite pieces from this year so far! Hope you like them, critique is always appreciated. :) "Memories" Full illustration commission work…