Say you have a cylinder in 3ds max that you export to udk, now the obviously the cylinder will have a seam on one of it's divisions (uv layout) which will translate into a seam in udk when using that as a light map.
Are there any tricks to get rid of that seam instead of just trying to hide it with another object?
Thanks!
Replies
http://udn.epicgames.com/Three/LightMapUnwrapping.html