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Whats the best way to deal with ligh map seams?

StraightDraw84
polycounter lvl 9
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StraightDraw84 polycounter lvl 9
Say you have a cylinder in 3ds max that you export to udk, now the obviously the cylinder will have a seam on one of it's divisions (uv layout) which will translate into a seam in udk when using that as a light map.

Are there any tricks to get rid of that seam instead of just trying to hide it with another object?

Thanks!

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