Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Hey everyone! This looks like it will be a fun contest, so here is my entry thread. I'll post when I can, and document the process from blockout to presentation. :)
Hey everyone, I was wondering what the process to assign a different material for each sub objects is. I've seen it done, but can't seem to find a help page on it. Thanks
I've been having this weird problem whenever I'm extracting .sga files with the mod packager. The status bar is full; there's a fraction that implies all files have been extracted, but the hilight is still on the cancel button, as if it wasn't done yet. And whenever I try to use Attribute Editor, it loads nothing. Anyone…
Is there a way to get this to work so that it makes every face it is used on to be on it's own plane? If I go and apply it manually to each face, the adjacent ones get distrubed. If I select more than one face and use it, all of the selected faces become aloigned in one plane.
Ive dragged the mzp file into the viewport and ran as administrator but It doesn't take. I get the x symbol on my view port. im using 2012 64 bit on 2012 64 bit. help plz? this script seems very usefull.
So I have the issue with my alphas being squished on the Zbrush Model. my current UVs is 2048 and my Alpha Mask is 2048; I sized my Alpha mask to the size of the UV of where I wanted it. but it became like this: was wondering if anyone had this issue and a fix for it
Hey just a quick question, I looked online but I couldn't really find the answer. I was looking at the pricing for marmoset 2, it said that it was $129 per seat, does seat mean per pc? If so, how would you go about re-installing the software on a new pc? I am looking into buying it to show off my models, but I want to know…
So Im trying to add joints to my character model on Maya 2008. I've done it before... but on this particular occasion the joints only want to draw to the X axis. Is there a setting i might have accidentally switched? Or am I having a complete brain absence and not doing something simple? I've been trying to learn XNA…