So, I've been trying a lot of things, but whenever I try to bake a clean lighting map with scanline renderer, I get always these strange light streaks. Is there a way to get rid of them?
Hi guys, I’m having some trouble with an environment I’ve been
working on. Part of the building uses modular wall pieces but for the life of
me I can’t get them all lit seamlessly. My first assumption would be variance in the vertex normals
but for all I can tell they are fine. The walls have adequate light maps that…
Maybe try turning off shadows on the lights. It may be they are interfering with each other there. If turning off shadows helps you can gradually switch them back on to figure out which light causes the problem. It may also help to turn the radius for some of the lights down. This scene looks a lot nicer and very clean I…
If your doing any sort of environment level design lighting areas can be a bit of a pain in modo. So here is a quick little script to help "illuminate" those dark rooms & corridors :poly121: https://www.dropbox.com/s/060dkbc8zpl3g2e/Cube_Light.zip?dl=0 Run the script as many times as you like, the bigger the cube the more…
im pretty new to modeling and decided to make a simple fireaxe in maya to test normals and baking to a low poly model, etc... Well i seem to have a lighting problem. The 2 halves are not connected yet but that shouldnt be causing the lighting issue on the head of the axe. regular model regular model wireframe smoothed…
I am working on a lighting study and try to re-Light this beautiful scene of a Sci-Fi Bunk created by Liam Tart. Here is the Original scene of Liam Tart. Any feedback would be appreciated Thx :)
Actually, you were right at first when you said there was a mirror seam, it's just not apparent from the angle that I took a screenshot of the scene. I read up that using DetailMaps or something could hide the seam, but I'll play with that later. I don't use Maya, so I wouldn't know where to begin on finding out how to do…
i'm having an issue in udk where i have a simple plane i brought out of maya with textures on it but when lit in the side where the normals arent facing and textures arent visible, it'll tend to light both sides. so i went into the material editor to make sure i had it set to a two sided material but it made no difference.…
I have a World Machine terrain and Speed Tree trees and cannot get decent lighting on the trees. They are either flat or gross looking. The trees cast no baked shadow when added through the unity terrain system. Trees placed as prefabs have a lot of black artifacts when baked. I've tried both PLM and Enlighten to bake and…
Took the clover I made earlier & made a little scene for Sketchfab's Low Poly Plant Challenge: https://skfb.ly/6LAZN Here is some of my reference: During modeling & texturing I had the little pot next to me & observed how it interacted with light. That helped a lot to get the roughness, height etc. right. Also I'm still…