Texture Layers' pelt mapping was/is fairly convoluted, and not free (unless you're a lucky beta-tester!). And no integrated Relax function there, unless you count the UVW Frame export-UVs-to-mesh-then-use-Relax-modifier-then-import-back workflow. Which is kinda cool in its own right, but not exactly friendly. So I for one…
Also FYI, Milkshape is quite skill and feature limiting. There's only so much modeling functions you can actually do in it. Lack of quads and quad functions is one thing (You can't do any spiffy edgeloops stuff), and the fixed working areas are another (you can't edit in the 3d view) for example. Your workflow is pretty…
I guess the beef i have with this particular offset cluster is that it's a style over function, the dials are smaller than usual and seem to have diminished practical value in a car that isnt exactly that small to warrant it. In a mini, for instance it's much of a functional issue as a stylistic issue and there's no…
Not much. The Engine has a complete overhaul and the removal of the old package system is 10x better / different. There are a handful of icons and functions that work the same, and a lot of the taglines and specific function names are the same, but if you are looking for the basic down and dirty getting meshes in, setting…
I'm trying to create a shader that will blend two materials together with the top material being blended based on a simple world rotation mask so that if I rotate my mesh the blended material will always appear on top no matter the orientation. I've created the mask but have no idea how to use it as an opacity / alpha mask…
Hi all, I am trying to discover a workflow in Zbrush where I can model a ztool of say 3 pine needles and then randomly scatter them onto a plane to give variation of a tiling texture? I want to model everything onto a very basic ground plane but don't fancy drawing out lots of pine needles to fill the area. I was pondering…
Hello. I'm trying UDK for portfolio. And we need to use many materials in a scene. I thought it troublesome to make a new materials. Then, I'm making the materials with all required functions. Please try this materials, and show me used scene if you good. http://unreal.rgr.jp/Mydownloads/WL-Shader/index.htm These materials…
During the last few months of classes I found this strange place in San Zhi, Taiwan .. sort of a retro-futuristic ghost town. I decided to make it a little more interesting by changing up the environment to match the dilapidated appearance of the buildings .. this was my take on it in UDK. shot 1 shot 2 shot 3 I tried…
Hia! So I'm trying to use ZBrush for a project this week, and it seems that only my move tool works. None of the others function! I scrub over my subdivided mesh with the brushes and it doesn't modify my mesh at all, however move works just fine. Any ideas? Oh also - whilst we're all here :D ... I'm also having an issue in…
Hi Joopson. Thanks for your reply. Been using Toolbag for about a year now without issues. Just fired it up yesterday and it wouldn't function. With an empty scene, TB crashes when I try to add a new texture project. Opening a saved file it loads the models, then after a bit it crashes. I think that is when it tries to run…