Hello. I'm trying UDK for portfolio. And we need to use many materials in a scene.
I thought it troublesome to make a new materials. Then, I'm making the materials with all required functions.
Please try this materials, and show me used scene if you good.
http://unreal.rgr.jp/Mydownloads/WL-Shader/index.htm
These materials and the other contents are included.
Plz use with material instance for change the many parameters.
Phong / Phong2SideBrickClothCromeEyeglass Hair / HairMaskLeafTrunkPlasterPOM / POM_DecalSeaWaterSkinSkyTransparentGlassOther Functions
PostProcess ("post" group)ClothLeafTrunkAamorphic lensflare(postprocess)
Replies
I also try in new scene next time.
But so far looks awesome!
The trick to add foam near water edges was very neat, and I've already implemented it in my river material
Thank you for this, and for supporting the community!!