Hi all,
I am trying to discover a workflow in Zbrush where I can model a ztool of say 3 pine needles and then randomly scatter them onto a plane to give variation of a tiling texture?
I want to model everything onto a very basic ground plane but don't fancy drawing out lots of pine needles to fill the area.
I was pondering if you can use the spray function somehow to spread them randomly placed / rotations and size?
I tried using the curve function but that will not randomize the placement and rotation and size of each instance.
Many Thanks