I want to have some feedback about my work. I have experience in 2D digital art, but I never sculpting before. Maybe something wrong with anatomy. Thanks!
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
look at these two pictures... i know its a simple question, but this sort of shit still really confuses me, all the early tutorial videos I learnt from years ago would do this loop cut technique to make things and Im not sure if its necessary, as it creates extra polygons unnecessarily etc. answers/suggestions please.
Blender expects you to use units of pixels rather than images. Just type "gx256<Return>" to offset your UVs, with normalized coordinates off, and you shouldn't have any problems with UV precision.